Posts within the Tutorials category
Handling forms with Spring Web and JSR-303
Handling forms is a common task in web development. In this article I'll demonstrate how to use Spring and JSR-303 bean validation to create proper forms.
Read more →Internationalization (i18n) with Spring
In this article I will explain how you can use internationalization (i18n) to your Spring boot applications using properties and programmatical approaches.
Read more →Mapping with Dozer
Dozer is a simple bean mapping framework, which allows you to convert an object of a specific type, to an object of another type.
Read more →Mapping beans with MapStruct
Object mapping is a common practice in developing apps when you need to get across the different tiers. MapStruct is a framework for mapping objects.
Read more →Take your Spring apps to the cloud with Bluemix and Docker
The Bluemix PaaS allows you to take your own Docker containers to the cloud. In this example I will be deploying some containers to Bluemix.
Read more →Handling errors with Spring MVC
When developing applications, error handling is a common job. With Spring MVC you can easily handle exceptions using a few annotations.
Read more →JPA made easy with Spring data's repositories
With Spring Data it's very easy to create a simple CRUD application without the hassle of creating your own DAO's. Spring Boot makes it even easier for you.
Read more →Writing your first Spring webapp with Spring Boot
Spring boot changed the Java and Spring landscape. In this tutorial I'll write a small Spring webapp in about 70 lines of Java code.
Read more →E2E testing with Nightwatch.js
Today I'm also going to test an AngularJS application, but this time I will be using Nightwatch.js. While Nightwatch.js is not made specifically for AngularJS applications, you can use this framework as well.
Read more →More fun with AngularJS $http: a loading indicator
Ever wanted to create a "Loading, please wait..." indicator when your data is loading over your REST service? With $http you can easily set something up like this, without having to create a lot of overhead in your controllers.
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